|Title: Pong |
Language: x86 Assembly
Pong version whatever-the-heck is my n-zillionth version of Pong. From Palm to Pocket PC to QBasic to OpenGL, I've written pong for everything, but this is my favorite one by far. I guess because it's about 400 bytes or so when assembled. This one actually uses a double buffer (with some sort of horrible hack for allocation with a86) which is incredibly unnecessary for a pong clone, but I think made the code significantly smaller than the alternative. I've considered UUEncoding it and writing it on a piece of paper so I can keep it with me in case of emergency.